Nodes text

 

Line 1:

NODES

 

Next n lines:

Node,X,Y,Z,Gen1,Ndi1,Rot,Ai,Xi1,Yi1,Zi1, Gen2,Ndi2,Xi2,Yi2,Zi2

 

 

 

 

Node

Node number

(Integer)

X

X coordinate

(Real)

Y

Y coordinate

(Real)

Z

Z coordinate

(Real)

Gen1

# of 1st order nodes to be generated

(Integer)

Ndi1

1st order node number increment

(Integer)

Rot

Axis of rot. for arc or helix generation (X/Y/Z)

(1 Char)

Ai

Angle increment for arc or helix generation

(Real)

Xi1

1st order X increment

(Real)

Yi1

1st order Y increment

(Real)

Zi1

1st order Z increment

(Real)

Gen2

# of 2nd order nodes to be generated

(Integer)

Ndi2

2nd order node number increment

(Integer)

Xi2

2nd order X increment

(Real)

Yi2

2nd order Y increment

(Real)

Zi2

2nd order Z increment

(Real)

 

For straight line generation, Ai should be zero. For arc or helix generation, Rot is the axis of rotation, Ai is the angle increment and Xi1, Yi1, Zi1 are the centre of rotation and the helix length increment. For example, if a helix is generated about the Y-axis, then Yi1 is the helix length increment. For arc generation the helix length increment is 0.

 

Rot choices are "X"=X-axis, "Y"=Y-axis or "Z"=Z-axis.

 

See also Node Data.