The Move tool allows you to select one or more nodes, members or plates and move them in any direction on the screen.


After selecting the nodes, members or plates to be moved, right-click and select "Move" from the menu that appears. You should then pick two points that represent the ends of a vector through which the items are to be moved.


Alternatively, if you have only selected one node to be moved, you can choose between "Move Along Vector" or "Move To Location". The "Move to Location" option requires you to pick a destination point rather than two ends of a vector.


Don't forget that when drawing in the renderer, you can attach to other nodes or members, or you can "lock on" to a node or member and then align with an orthogonal line or an extension line from the "locked on" node or member. You can also align with one of the three global axes. For more information, refer to Attachment and alignment methods. Remember also that when drawing, you can use the mouse or you can simply type in the coordinates of the desired point(s). For more information, refer to "Positioning points using the keyboard".

image\ebx_660342046.gif To remove an intermediate node from two members connected end-to-end and convert them into a single continuous member, either use the Remove intermediate nodes tool or use the Move tool to simply move the intermediate node onto either one of the end nodes.



image\ebx_-1773499217.gif Be careful when subdividing or connecting to intermediate points on members that have local Y or Z member offsets. Because local offsets are calculated relative to a straight line joining the member’s end nodes, they will change direction if you add intermediate nodes. It is therefore recommended that you should always convert any local Y or Z member offsets to global before adding intermediate nodes.


image\ebx_-1773499217.gif After moving some nodes, if you are not sure that the members and plates attached to them are properly connected to other nodes, members or plates, you can use the "Connectivity" tool.